Tuesday, April 12, 2011

Introduction (This blog assumes you're NOT a beginning player.)

CityVille is an intriguing, creative and highly addictive game published by Zynga, a San Fran based company, that also publishes FarmVille (boring), CafeWorld (fun, but high maintenance like CV) and other games. Zynga's mission is to make money. Zynga does this by playing on our need for instant gratification. Our job is to NOT give Zynga very much, if any, of our real money. I don't have the current figures, but as of 2009, Zynga was making a NET profit of $15,000,000 each month. I gave them too much of my money before I learned the tricks that I want to share with you.

Zynga provides many diversions to keep you from making your own money, thus encouraging you to buy their CV cash. Most are innocent looking, but you'll see that you must avoid them. I'll talk about diversions as we progress.

I firmly believe that Zynga is trying to market CV to a wealthier market than FarmVille or CafeWorld, where I hardly ever have to buy anything. In fact, in FarmVille, I've never bought a thing, but only play to repay some friends and neighbors.

Let's look at some building blocks of CV:

A. Energy: It takes energy to collect from houses, your train, businesses and farm plots. It also takes energy to build buildings of any kind and to unload cargo ships and the train.  Every time you turn around, you'll need energy. Zynga tries to get you to buy CV cash to get more energy. But TIME is your best friend because Zynga replenishes 30 energy units every 2.5 hours. So, when you have exhausted your energy, go mow the yard or make chicken soup and come back in 2.5 hours. Thirty is the max...it won't keep increasing over 30 units unless you use it.

B. Goods: Goods supply businesses so that citizens have something to buy. Goods come from farm plots, cargo ships, visits to neighbors, from the factory, from your train (which you can use to sell goods, too) and from some collections. There is no way to buy goods except by the train, which now only operates once a day (unless you want to pay more!). When you're out of goods, you're done until you grow more crops or can unload more ships, the train, turn in collections, etc. DON'T think that you need a huge amount of storage units. That's a Zynga diversion to take up expensive real estate. I've been playing CV for 3.5 months and have NEVER had leftovers for sale. More on this later.

C. CV cash. It's the stuff you want to avoid buying.

D. CV coins are what you want to always be maximizing opportunities to make tons of these.

E. Sharing is usually a "feel good" word used mostly as a diversion and as a way to get Zynga to advertise its games on FaceBook for them. Be careful about "sharing".

F. Zoning Permits. You'll need lots of them. ONLY gift zoning permits and energy. Most of the other is unused junk. AVOID Mystery Gifts...they are a HUGE diversion. You'll end up giving and getting back something that you probably can't use.

G. Inventory. Should be self-explanatory.

H. Collections. These are partly silly, partly useful, and partly diversionary. Later we'll discuss this in more length.

I. Expansions: Wow. Here's where Zynga wants everything in your bank account! More later.

First, let's look at how and win to visit neighbors and make money, goods and energy doing it.

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